
The following sections are included:Ĭhapter 2: Factions and Societies describes all of the major political entities and organizations in Wildemount, including each group's goals and relationships with other groups, as well as figures of interest. Ĭhapter 1: Story of Wildemount details the history of Wildemount and Exandria and the pantheon of Exandria, including non-divine deities such as the Traveler.
A gazetteer replete with locations familiar to Critical Role fans (alongside curious locales only hinted at in bygone lore). A breakdown of the major and minor factions found in Wildemount and important figures within each faction. An extensive breakdown of the Wildemount pantheon, featuring idols and demigods that exist outside of the pantheon.
A guide to the calamitous history of Wildemount.
Descriptions for brand new magic items and Wildemount's legendary Vestiges of Divergence. 23 brand new creatures for your heroes to encounter (if they're lucky…or not, depending). A guide to dunamancy magic, including new dunamantic spells!. Three brand new subclasses: Echo knight, Chronurgist, and Graviturgist. These adventures have been designed to take your adventuring party from level one to three. Four starting adventures, set in four different regions of Wildemount, which are full of terrifying discoveries and dangerous secrets. 304 pages of material that will help you create your own dynamic campaign set within Exandria's mystery-laden continent of Wildemount. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace-or burn the world to a cinder.Ĭreate a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. 2.2.7 Chapter 5: Adventures in WildemountĪ war brews on a continent that has withstood more than its fair share of conflict. 2.2.4 Chapter 2: Factions and Societies.